Guides
How the game works, and how to play it well. Every number is read from the game's own rules.
Getting started
Your first battles, what the game costs, and the words people use.
Controls
Lasso, tap and fall back; the mouse and the keys; telling teams apart.
Mechanics
Capturing, walling in, supply, terrain, the council countdown and the siege.
- Capturing cities: crowd them, then hold them
- Walling in: how to flip land by enclosure
- Ruins, mines and the council countdown
- Supply lines and attrition: why your dots wear down
- Terrain guide: forests, rivers, roads and every kind of ground
- The siege phase: how long battles end
- Why games use hex grids, and how to count distance on one
Units
The five kinds of dot, who beats whom, and the three abilities.
Councils
Your Doctrine and the cards: how to pick one of three.
Campaign
The ten worlds and the generals you meet in them.
Gauntlet
The run of battles, its battle types and its bosses.
Daily
Today's Battle, the Rematch and Practice cards, and pennants.
Strategy
Short-match strategy that holds in any real-time game.
Mistakes
What new players do, and what to do instead.
Troubleshooting
When the browser version will not load, runs slowly, or forgets you.
The game also teaches itself: its Tutorial has twelve short drills and a how-to-play reference. Play it in the browser, free.